Spoiler-free by default

Puzzle & Tower Guides

Start with the reported location and puzzle type. Reveal one S1 hint only when you need it, then follow the detailed area-guide link if the group wants a reported method.

25 documented challengesS0 locationsS1 hintsDetailed-guide links
Players separated by distorted glass inside a red symbol puzzle room
Official press-kit screenshot • © House House / Panic

How this index works

Progress is flexible after the Beach.

The four documented opening challenges lead to the Drawbridge. Later red pieces are not tower-specific, so the colored route below is a recommendation—not a required order.

BeachRedBlueGreenYellowRecommended, not required

Focused problem guides

Go straight to the stubborn part.

These focused guides use diagrams and role plans rather than pretending an editorial illustration is an in-game screenshot.

Jump to:BeachRed TowerBlue TowerGreen TowerYellow Tower
Community working area

Beach

Four documented opening challenges

Reported 3550, 1100Open detailed route
Stacking • TimingReported 3520, 1280

Crane

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Observation • Split rolesReported 3510, 1195

Spyglass

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Symbols • SeparationReported 3660, 1295

Blue House

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Signals • TimingReported 3650, 1220

Green Scaffolding

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Community working area

Red Tower

Nearby communication and carrying challenges

Reported 3670, 1400Open detailed route
Glass • GesturesReported 3760, 1430

Silent Room

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Split paths • Timed relayReported 3840, 1350

Beach Maze

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Carrying • RelayReported 3740, 1620

Pass the Ball

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Throwing • ExperimentReported 3830, 1560

Basketball

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Launcher • Timed returnReported 3880, 1520

Cannonball

S0 • Location and puzzle type only

Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Community working area

Blue Tower

Long-form separation and performance challenges

Reported 3540, 1850Open detailed route
Symbols • Split informationReported 3505, 1960

Turnstile House

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Patience • Group controlReported 3590, 2020

Five-Minute Room

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Stacking • Doors • TimerReported 3700, 1950

Obstacle Course

S0 • Location and puzzle type only

Exact jumps and door geometry still need original in-game captures; the published method stops at the reported core mechanic.

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Navigation • Short instructionsReported 3360, 1930

Blindfold Course

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Performance • MatchingReported 3250, 1940

Charades Room

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Community working area

Green Tower

Asymmetric communication and memory

Reported 3930, 1900Open detailed route
Audio • Light signalsReported 3825, 1930

Split Speaker Rooms

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Distance • Signal timingReported 3790, 2250

Coastal Crane

S0 • Location and puzzle type only

Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Memory • SortingReported 3740, 2140

Invisible Ink

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Deduction • MarkingReported 4020, 1870

Minesweeper Lamps

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Counting • Shared totalReported 4100, 1880

Head Count

S0 • Location and puzzle type only

Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Community working area

Yellow Tower

Candidate challenges; source count is inconsistent

Reported 3310, 1560Open detailed route
Search • Color cluesReported 3370, 1490

Egg Hunt

S0 • Location and puzzle type only

Community reports provide useful terrain clues; the exact total remains intentionally unclaimed until a complete original audit.

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Audio • Number signalsReported 3400, 1230

Sound Check

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Imitation • MatchingReported 3200, 1260

Music Room

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Perspective • MappingReported 3410, 1590

Stage Directions

S0 • Location and puzzle type only

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Binoculars • Cargo relayReported 3570, 1600

Aerial Seat

S0 • Location and puzzle type only

Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.

Accessibility: the host can enable challenge skipping.

Open the detailed guide
Distant rooms • DescriptionReported 3290, 1670

Button Rooms

S0 • Location and puzzle type only

Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.

Accessibility: the host can enable challenge skipping.

Open the detailed guide

Official overview

Watch how separation changes the rules.

The official gameplay overview shows symbol rooms, gesture puzzles, soundproof glass, carrying, and stacking without publishing a walkthrough.

Watch on House House YouTube
A team forming a long chain beneath a yellow crane

Search Big Walk guides

Try “Easter Egg Hunt”, “how long”, “Blue Tower”, or “backpack”.

Big Walk Wiki HomeSite directory and guide indexBeginner GuideHost choice, controls, chat and first-session tipsOfficial Gameplay OverviewHouse House’s official 3:50 Big Walk gameplay videoOfficial Launch TrailerBig Walk is out now: official 1:07 launch videoBig Walk Gameplay & TrailersOfficial launch, gameplay overview and reveal videosBig Walk DiscordOfficial-community status and safe ways to organize a private groupBig Walk Reddit & Community GroupsCommunity-source boundaries and safe private-session rulesMatchmaking & Random PlayersNo public queue; use a private group, Join Code and passwordSave ProgressHost-owned autosave and returning across sessionsPlay With FriendsHosting, Join Codes, saves and private sessionsPrice & PlatformsSteam price, PS5, Switch 2, Xbox status and PC specsBig Walk Key: Store or Puzzle?Official purchase routes, Steam product-key safety, Join Codes, and the in-game key distinctionBig Walk CrossplayPC, Mac, PS5 and Switch 2 compatibilityBig Walk ReviewSpoiler-free verdict, dated scores and buyer fitSteam Charts & Concurrent PlayersSteam-only live concurrency versus the 2–12 player lobby limitPlayer Count & Best Group Size2–12 players, lobby cap and the 2 / 3 / 4+ world settingPlaying Together Every SessionWho may rotate between sessions and why the original host must returnLocal Co-op & Same-Home PlayOnline co-op on separate devices, not one-console split-screenMap & NavigationLandmarks, Map Room, transport and coordinatesHow Many Maps?Why 2, 3 and 4+ are world versions—not separate published mapsBig Walk Replayability & LengthSecond playthrough, returning to a save, world versions and playtimeCrossplay SetupSet up one cross-platform group with a host, current version and fresh Join CodeJoin Code HelpFind, share and refresh the current Join CodeBig Walk Mods & Steam WorkshopOfficial mod-support, Workshop and SDK statusBig Walk Online FixSupported connection fixes without unofficial downloadsBig Walk Crashing on PCSteam files, Visual C++, black screens and Windows driver guidanceTroubleshootingVoice chat, joining, lag, FPS and controller fixesSystem RequirementsWindows and Mac minimum and recommended specsDownload Size & DenuvoStore sizes, Steam storage status and DRM disclosurePuzzle & Tower GuidesSpoiler-free hints and detailed-guide linksBig Walk Key TrailProcess the in-game Beach key and unlock the DrawbridgeBeach Puzzles & DrawbridgeFour opening challenges, key cutters and bridge routeRed Tower Puzzle RouteFive nearby puzzles and the Map Room routeBlue Tower Puzzle RouteFive nearby puzzles and the train routeGreen Tower Puzzle RouteFive nearby puzzles and the Chairlift routeYellow Tower Puzzle RouteSix candidate puzzles and the tunnel route4166 1899 Number & GPS PuzzleCoordinate and number-puzzle role guideForget-Me-Not PuzzleBalloon-side platform, four cue families and island-wide piecesEaster Egg Hunt GuideColor clues, terrain sectors, team search plan and last-piece checksPuzzle Cluster MapBeach and four colored-area puzzle rangesTools & ItemsWalkie-talkies, binoculars, bags and loadoutsBackpack & Hip BagHow wearable storage changes carrying capacityMap & Compass MethodOrient the handheld map and report a routeWalkie-Talkies on the MapWhat is known—and still unverified—about walkie pickup locations2, 3 & 4+ Player LoadoutsPractical equipment roles for each world sizeCollectibles & ProgressionFacilities, pieces, radio channels and completionAchievements & Hidden Unlocks12-item checklist, hidden-achievement reveals and PS5 differencesRadio ChannelsAll seven officially confirmed in-game stations