Reported 3520, 1280Crane
S0 • Location and puzzle type only
The high button is not for the person standing on the ground.
Accessibility: the host can enable challenge skipping.
Open the detailed guideSpoiler-free by default
Start with the reported location and puzzle type. Reveal one S1 hint only when you need it, then follow the detailed area-guide link if the group wants a reported method.
How this index works
The four documented opening challenges lead to the Drawbridge. Later red pieces are not tower-specific, so the colored route below is a recommendation—not a required order.
Focused problem guides
These focused guides use diagrams and role plans rather than pretending an editorial illustration is an in-game screenshot.
Four documented opening challenges
Reported 3550, 1100Open detailed route Reported 3520, 1280S0 • Location and puzzle type only
The high button is not for the person standing on the ground.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3510, 1195S0 • Location and puzzle type only
Someone must stay beside the viewing instrument.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3660, 1295S0 • Location and puzzle type only
The person inside can see the answer; the person outside can reach the pieces.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3650, 1220S0 • Location and puzzle type only
Two distant controls share a very short timing window.
Accessibility: the host can enable challenge skipping.
Open the detailed guideNearby communication and carrying challenges
Reported 3670, 1400Open detailed route Reported 3760, 1430S0 • Location and puzzle type only
The person inside sees the cue but cannot make the input.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3840, 1350S0 • Location and puzzle type only
The two routes meet briefly where a timed object can change hands.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3740, 1620S0 • Location and puzzle type only
The player holding the heavy ball cannot walk.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3830, 1560S0 • Location and puzzle type only
The object that scores is not a basketball.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3880, 1520S0 • Location and puzzle type only
The projectile is a timed object, and the launcher needs it back.
Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.
Accessibility: the host can enable challenge skipping.
Open the detailed guideLong-form separation and performance challenges
Reported 3540, 1850Open detailed route Reported 3505, 1960S0 • Location and puzzle type only
Each side holds half of the information.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3590, 2020S0 • Location and puzzle type only
The countdown is not telling you to escape.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3700, 1950S0 • Location and puzzle type only
Teammates can become platforms, while someone keeps the next route open.
Exact jumps and door geometry still need original in-game captures; the published method stops at the reported core mechanic.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3360, 1930S0 • Location and puzzle type only
One player loses useful vision; the other can see the route.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3250, 1940S0 • Location and puzzle type only
The answers are movements rather than words.
Accessibility: the host can enable challenge skipping.
Open the detailed guideAsymmetric communication and memory
Reported 3930, 1900Open detailed route Reported 3825, 1930S0 • Location and puzzle type only
Each room lacks half the data and has a different channel.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3790, 2250S0 • Location and puzzle type only
Two far controls share a narrow timing window, so agree on one visible signal first.
Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3740, 2140S0 • Location and puzzle type only
The tile art disappears when it leaves the lens.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 4020, 1870S0 • Location and puzzle type only
Unsafe lights remain consistent after a failed attempt.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 4100, 1880S0 • Location and puzzle type only
Each player can reliably observe only part of the light set.
Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.
Accessibility: the host can enable challenge skipping.
Open the detailed guideCandidate challenges; source count is inconsistent
Reported 3310, 1560Open detailed route Reported 3370, 1490S0 • Location and puzzle type only
Community players report a different terrain lead for each color; divide the island into search sectors and let the current panel test those leads.
Community reports provide useful terrain clues; the exact total remains intentionally unclaimed until a complete original audit.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3400, 1230S0 • Location and puzzle type only
The seated player hears one microphone more clearly.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3200, 1260S0 • Location and puzzle type only
The inside player hears the target; the outside player can reach the speakers.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3410, 1590S0 • Location and puzzle type only
Left and right are from the performer’s perspective.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3570, 1600S0 • Location and puzzle type only
One side can identify the target sequence; the other can reach the pieces, and the seat carries only part of the answer at a time.
Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.
Accessibility: the host can enable challenge skipping.
Open the detailed guideReported 3290, 1670S0 • Location and puzzle type only
One building shows the lights while the other holds the controls.
Only the general role pattern is published. Exact inputs, layout, counts, and completion steps remain withheld pending original in-game QA.
Accessibility: the host can enable challenge skipping.
Open the detailed guideOfficial overview
The official gameplay overview shows symbol rooms, gesture puzzles, soundproof glass, carrying, and stacking without publishing a walkthrough.
Watch on House House YouTube