Four fixed opening challenges gate the Drawbridge. Later red pieces are not tower-specific, so the colored route below is a recommendation—not a required order.
The high button is not for the person standing on the ground.
S2 — Full solution
One player lifts a teammate overhead. The upper player reaches and presses the crane’s high red button.
Accessibility: the host can enable challenge skipping.
Observation • Split roles3510, 1195
Spyglass
S0 • Location and puzzle type only
S1 — Hint
Someone must stay beside the viewing instrument.
S2 — Full solution
Player A holds the platform control. Player B follows the spyglass direction and red light to the glass box on the slope, then retrieves the piece.
Accessibility: the host can enable challenge skipping.
Symbols • Separation3660, 1295
Blue House
S0 • Location and puzzle type only
S1 — Hint
The person inside can see the answer; the person outside can reach the pieces.
S2 — Full solution
The inside player reads the five lit symbols from left to right. The outside player selects and places those five from the nine available pieces, in order, then checks the sequence.
Accessibility: the host can enable challenge skipping.
Signals • Timing3650, 1220
Green Scaffolding
S0 • Location and puzzle type only
S1 — Hint
Two distant controls share a very short timing window.
S2 — Full solution
Put one player at each control. The first presses and signals; the second presses the opposite control immediately.
Accessibility: the host can enable challenge skipping.
Community working area
Red Tower
Nearby communication and carrying challenges
3670, 1400
Glass • Gestures3760, 1430
Silent Room
S0 • Location and puzzle type only
S1 — Hint
The person inside sees the cue but cannot make the input.
S2 — Full solution
The inside player points toward each lit stone. The outside player presses the matching outer control and repeats the sequence.
Accessibility: the host can enable challenge skipping.
Carrying • Relay3740, 1620
Pass the Ball
S0 • Location and puzzle type only
S1 — Hint
The player holding the heavy ball cannot walk.
S2 — Full solution
Alternate catching positions so each receiver stands ahead of the current holder, passing the ball forward until it reaches the target platform.
Accessibility: the host can enable challenge skipping.
Throwing • Experiment3830, 1560
Basketball
S0 • Location and puzzle type only
S1 — Hint
The object that scores is not a basketball.
S2 — Full solution
Throw the lantern through the hoop until the meter fills. The required count may adapt to the chosen world version, so watch the meter instead of counting throws.
Accessibility: the host can enable challenge skipping.
Community working area
Blue Tower
Long-form separation and performance challenges
3540, 1850
Symbols • Split information3505, 1960
Turnstile House
S0 • Location and puzzle type only
S1 — Hint
Each side holds half of the information.
S2 — Full solution
One player describes the five symbols while the other selects, orders, and checks the matching pieces. Use the available opening or a walkie-talkie.
Accessibility: the host can enable challenge skipping.
Patience • Group control3590, 2020
Five-Minute Room
S0 • Location and puzzle type only
S1 — Hint
The countdown is not telling you to escape.
S2 — Full solution
Bring the required group inside, engage the required controls to lock the room, and wait through the complete five-minute timer.
Accessibility: the host can enable challenge skipping.
Navigation • Short instructions3360, 1930
Blindfold Course
S0 • Location and puzzle type only
S1 — Hint
One player loses useful vision; the other can see the route.
S2 — Full solution
The runner wears the Golden Head. A guide outside gives short forward, turn, jump, and crouch instructions until the runner reaches the final red control.
Accessibility: the host can enable challenge skipping.
Performance • Matching3250, 1940
Charades Room
S0 • Location and puzzle type only
S1 — Hint
The answers are movements rather than words.
S2 — Full solution
The inside player performs the displayed poses in sequence. The outside player selects and arranges the matching action tiles.
Accessibility: the host can enable challenge skipping.
Community working area
Green Tower
Asymmetric communication and memory
3930, 1900
Audio • Light signals3825, 1930
Split Speaker Rooms
S0 • Location and puzzle type only
S1 — Hint
Each room lacks half the data and has a different channel.
S2 — Full solution
Use the tannoy to describe missing tiles and light pulses to encode tile indexes. Complete both displayed sequences, then check them.
Accessibility: the host can enable challenge skipping.
Memory • Sorting3740, 2140
Invisible Ink
S0 • Location and puzzle type only
S1 — Hint
The tile art disappears when it leaves the lens.
S2 — Full solution
Inspect all nine tiles at the fixed lens and group them at memorable positions. When the target appears, retrieve and place the correct five.
Accessibility: the host can enable challenge skipping.
Deduction • Marking4020, 1870
Minesweeper Lamps
S0 • Location and puzzle type only
S1 — Hint
Unsafe lights remain consistent after a failed attempt.
S2 — Full solution
Test the lights and mark red-star hazards with spare items. Restart, then activate only the safe lights.
Accessibility: the host can enable challenge skipping.
Community working area
Yellow Tower
Candidate challenges; source count is inconsistent
3310, 1560
Audio • Number signals3400, 1230
Sound Check
S0 • Location and puzzle type only
S1 — Hint
The seated player hears one microphone more clearly.
S2 — Full solution
Test the six microphones. The seated player signals the loudest microphone number with arm raises. Exclude used choices and repeat.
Accessibility: the host can enable challenge skipping.
Imitation • Matching3200, 1260
Music Room
S0 • Location and puzzle type only
S1 — Hint
The inside player hears the target; the outside player can reach the speakers.
S2 — Full solution
The inside player imitates or describes each sound over intercom. The outside player hangs the matching speaker at the corresponding booth.
Accessibility: the host can enable challenge skipping.
Perspective • Mapping3410, 1590
Stage Directions
S0 • Location and puzzle type only
S1 — Hint
Left and right are from the performer’s perspective.
S2 — Full solution
Mirror the displayed light horizontally before reporting it: 1↔3, 2→2, 4↔7, and 5↔6.
Accessibility: the host can enable challenge skipping.
Official overview
Watch how separation changes the rules.
The official gameplay overview shows symbol rooms, gesture puzzles, soundproof glass, carrying, and stacking without publishing a walkthrough.