Quick route
Opening rewards become one bridge key.
This is the documented opening progression shape. After the Drawbridge, colored facility routes become broadly nonlinear.
Four documented challenges
Keep two people together for each role split.
Reported 3520, 1280Crane
S0 • Location and puzzle type only
The high button is not for the person standing on the ground.
One player lifts a teammate overhead. The upper player reaches and presses the crane’s high red button.
Accessibility: the host can enable challenge skipping.
Reported 3510, 1195Spyglass
S0 • Location and puzzle type only
Someone must stay beside the viewing instrument.
Player A holds the platform control. Player B follows the spyglass direction and red light to the glass box on the slope, then retrieves the piece.
Accessibility: the host can enable challenge skipping.
Reported 3660, 1295Blue House
S0 • Location and puzzle type only
The person inside can see the answer; the person outside can reach the pieces.
In the documented world version, the inside player reads five lit symbols left to right and the outside player selects the matching five from nine pieces. Follow the active slots and target count in your current world rather than assuming 5-of-9 is universal.
Accessibility: the host can enable challenge skipping.
Reported 3650, 1220Green Scaffolding
S0 • Location and puzzle type only
Two distant controls share a very short timing window.
Put one player at each control. The first presses and signals; the second presses the opposite control immediately.
Accessibility: the host can enable challenge skipping.
After the panel
Process the key without inventing a turn-by-turn map.
- 1Insert the opening rewards into the Beach control panel until its visible slots are complete.
- 2Take the key released by the completed panel.
- 3Follow the large directional arrows toward the next processing point.
- 4Carry the key through each processing station the arrows identify.
- 5Bring the processed key to the Drawbridge control and use it there.
Failure recovery
Reset the object, not the whole plan.
- Dropped reward: return to the challenge’s completion area and search along the carry path before restarting.
- Missed timing window: leave both players at their controls, agree on one signal, and retry immediately.
- Lost key route: backtrack to the last cutter and find its outbound arrow instead of roaming the beach.
- Accessibility: the host can enable challenge skipping; use it deliberately if a motor, hearing, or visual barrier blocks progress.
2 / 3 / 4+ worlds
The idea stays stable; the workload can change.
Official guidance confirms that the host selects a 2-player, 3-player, or 4+ world version. Buttons, targets, or scores may adapt, so follow visible meters and active controls rather than a fixed count from another group’s video.