Walkie-Talkie
Carry voice and text beyond normal proximity limits.
communicationOfficially named tools • Low spoilers
Identify what the group is carrying, understand the job it can do, and build a loadout that still leaves room for the strange thing the next puzzle hands you.
Backpack & Hip Bag
A character normally carries one loose item and may drop it after a fall. Official material shows wearable bags and another player fitting them; a Backpack and Hip Bag add one storage position each.
Reported building counts and exact bag locations still need an original capture; this guide does not publish them as fixed spawns.
Field catalog
A means the item/function is supported by official material and a second source. B is cross-checked community detail awaiting an original UI capture.
16 tools
Carry voice and text beyond normal proximity limits.
communicationMark a distant object, route, or symbol without shared vocabulary.
communicationProject a player’s voice across a larger area.
communicationSend a visible sky signal so separated teammates can regroup.
communicationDraw information and show it across distance or a sound barrier.
communicationCreate a recognizable audio cue for nearby teammates.
communicationInspect distant structures and teammates before choosing a route.
navigationCarry an island overview and pair it with a compass.
navigationOrient the map and communicate headings.
navigationCast broad warm light and serve as a movable challenge object.
navigationAdd one carried-item slot on the back; a teammate equips it.
storageAdd one carried-item slot at the hip; a teammate equips it.
storageInsert puzzle rewards into facility panels to release a key.
progressionProcess and use a key to open an island facility.
progressionA strange wearable used by a challenge; it severely restricts vision.
progressionRecolor a friend and work toward Big Makeover.
progressionSuggested roles—not classes
Map or binoculars on one player; walkie-talkie or flare on the other. Both keep one slot open for puzzle objects, and neither starts a timed interaction until the partner is in position.
The third carries light, a board, or a bag while the pair handles asymmetric challenges. Use the extra player as a relay between separated rooms rather than a second caller.
Give every sub-group one long-distance signal, one free carrying slot, and a named reunion point. One coordinator keeps the shared tally for collection challenges.
Handheld Map & Compass
One short instruction the whole team can repeat.
Walkie-talkie map locations
Official material confirms walkie-talkies as portable communication tools, but the first-party sources checked on do not publish a complete pickup count or spawn map. This wiki therefore does not place precise-looking walkie pins that have not received an original in-game capture.
For a current session, treat each walkie as portable field equipment: inspect visibly stocked item areas, label who carries each radio, and agree on a reunion landmark before separating. Official guidance does not say whether the 2-, 3-, and 4+-player world versions change walkie pickup locations.


Research boundary
Community material names more tools and detailed coordinates, but the official press kit does not publish a complete catalog. Directional Torch, Flare Gun, coordinates tracker, scanner, timer, and exact bag-building counts remain in the private QA list.
Open the working map