Officially named tools • Low spoilers

Tools & Items

Identify what the group is carrying, understand the job it can do, and build a loadout that still leaves room for the strange thing the next puzzle hands you.

Evidence gradedNo copied location imagesOfficial names prioritized
Big Walk players carrying tools and wearing bags on a cliff
Official press-kit screenshot • © House House / Panic

Backpack & Hip Bag

One loose object. Three with both bags.

A character normally carries one loose item and may drop it after a fall. Official material shows wearable bags and another player fitting them; a Backpack and Hip Bag add one storage position each.

  1. 1Place the wearable bag where a teammate can reach it.
  2. 2Have the teammate fit it to the correct back or hip position.
  3. 3Use the new slot for a reusable tool, leaving the hand free for puzzle objects.
  4. 4After a fall, check both the character and the ground before assuming an item vanished.

Reported building counts and exact bag locations still need an original capture; this guide does not publish them as fixed spawns.

Field catalog

Filter by the job, not the shape.

A means the item/function is supported by official material and a second source. B is cross-checked community detail awaiting an original UI capture.

16 tools

Evidence A

Walkie-Talkie

Carry voice and text beyond normal proximity limits.

communication
Evidence A

Laser Pointer

Mark a distant object, route, or symbol without shared vocabulary.

communication
Evidence A

Megaphone

Project a player’s voice across a larger area.

communication
Evidence A

Flare

Send a visible sky signal so separated teammates can regroup.

communication
Evidence A

Whiteboard

Draw information and show it across distance or a sound barrier.

communication
Evidence A

Cowbell

Create a recognizable audio cue for nearby teammates.

communication
Evidence A

Binoculars

Inspect distant structures and teammates before choosing a route.

navigation
Evidence A/B

Handheld Map

Carry an island overview and pair it with a compass.

navigation
Evidence B

Compass

Orient the map and communicate headings.

navigation
Evidence A/B

Lantern

Cast broad warm light and serve as a movable challenge object.

navigation
Evidence A

Backpack

Add one carried-item slot on the back; a teammate equips it.

storage
Evidence A

Hip Bag

Add one carried-item slot at the hip; a teammate equips it.

storage
Evidence A

Control Panel Piece

Insert puzzle rewards into facility panels to release a key.

progression
Evidence A

Golden Key

Process and use a key to open an island facility.

progression
Evidence A/B

Big Golden Head

A strange wearable used by a challenge; it severely restricts vision.

progression
Evidence A/B

Paintbrush

Recolor a friend and work toward Big Makeover.

progression

Suggested roles—not classes

Give each player a way to find the others.

2 players

Navigator + signaler

Map or binoculars on one player; walkie-talkie or flare on the other. Both keep one slot open for puzzle objects, and neither starts a timed interaction until the partner is in position.

3 players

Add a utility carrier

The third carries light, a board, or a bag while the pair handles asymmetric challenges. Use the extra player as a relay between separated rooms rather than a second caller.

4+ players

Build temporary pairs

Give every sub-group one long-distance signal, one free carrying slot, and a named reunion point. One coordinator keeps the shared tally for collection challenges.

Handheld Map & Compass

Orient first, then call the route.

  1. 1Stand beside a landmark everyone can name—a colored tower, station, bridge, or coastline bend.
  2. 2Use the compass to agree which way the group is facing before saying left or right.
  3. 3Compare the landmark’s relative position on the handheld map.
  4. 4Call one heading and one next landmark, not an entire multi-turn route.
  5. 5At coordinates, preserve the displayed pair order; the community source does not reliably name the axes.
Landmark+Heading+Next stop

One short instruction the whole team can repeat.

Walkie-talkie map locations

There is no verified all-walkies pin map yet.

Official material confirms walkie-talkies as portable communication tools, but the first-party sources checked on do not publish a complete pickup count or spawn map. This wiki therefore does not place precise-looking walkie pins that have not received an original in-game capture.

For a current session, treat each walkie as portable field equipment: inspect visibly stocked item areas, label who carries each radio, and agree on a reunion landmark before separating. Official guidance does not say whether the 2-, 3-, and 4+-player world versions change walkie pickup locations.

Teammates carrying walkie-talkies with a blue tower in the distance
Official screenshot • walkie-talkies shown as portable team tools.
A binocular view showing a distant tower and teammates
Official screenshot • navigation and communication tools.

Research boundary

Precise locations need original captures.

Community material names more tools and detailed coordinates, but the official press kit does not publish a complete catalog. Directional Torch, Flare Gun, coordinates tracker, scanner, timer, and exact bag-building counts remain in the private QA list.

Open the working map

Search Big Walk guides

Try “Easter Egg Hunt”, “how long”, “Blue Tower”, or “backpack”.

Big Walk Wiki HomeSite directory and guide indexBeginner GuideHost choice, controls, chat and first-session tipsOfficial Gameplay OverviewHouse House’s official 3:50 Big Walk gameplay videoOfficial Launch TrailerBig Walk is out now: official 1:07 launch videoBig Walk Gameplay & TrailersOfficial launch, gameplay overview and reveal videosBig Walk DiscordOfficial-community status and safe ways to organize a private groupBig Walk Reddit & Community GroupsCommunity-source boundaries and safe private-session rulesMatchmaking & Random PlayersNo public queue; use a private group, Join Code and passwordSave ProgressHost-owned autosave and returning across sessionsPlay With FriendsHosting, Join Codes, saves and private sessionsPrice & PlatformsSteam price, PS5, Switch 2, Xbox status and PC specsBig Walk Key: Store or Puzzle?Official purchase routes, Steam product-key safety, Join Codes, and the in-game key distinctionBig Walk CrossplayPC, Mac, PS5 and Switch 2 compatibilityBig Walk ReviewSpoiler-free verdict, dated scores and buyer fitSteam Charts & Concurrent PlayersSteam-only live concurrency versus the 2–12 player lobby limitPlayer Count & Best Group Size2–12 players, lobby cap and the 2 / 3 / 4+ world settingPlaying Together Every SessionWho may rotate between sessions and why the original host must returnLocal Co-op & Same-Home PlayOnline co-op on separate devices, not one-console split-screenMap & NavigationLandmarks, Map Room, transport and coordinatesHow Many Maps?Why 2, 3 and 4+ are world versions—not separate published mapsBig Walk Replayability & LengthSecond playthrough, returning to a save, world versions and playtimeCrossplay SetupSet up one cross-platform group with a host, current version and fresh Join CodeJoin Code HelpFind, share and refresh the current Join CodeBig Walk Mods & Steam WorkshopOfficial mod-support, Workshop and SDK statusBig Walk Online FixSupported connection fixes without unofficial downloadsBig Walk Crashing on PCSteam files, Visual C++, black screens and Windows driver guidanceTroubleshootingVoice chat, joining, lag, FPS and controller fixesSystem RequirementsWindows and Mac minimum and recommended specsDownload Size & DenuvoStore sizes, Steam storage status and DRM disclosurePuzzle & Tower GuidesSpoiler-free hints and detailed-guide linksBig Walk Key TrailProcess the in-game Beach key and unlock the DrawbridgeBeach Puzzles & DrawbridgeFour opening challenges, key cutters and bridge routeRed Tower Puzzle RouteFive nearby puzzles and the Map Room routeBlue Tower Puzzle RouteFive nearby puzzles and the train routeGreen Tower Puzzle RouteFive nearby puzzles and the Chairlift routeYellow Tower Puzzle RouteSix candidate puzzles and the tunnel route4166 1899 Number & GPS PuzzleCoordinate and number-puzzle role guideForget-Me-Not PuzzleBalloon-side platform, four cue families and island-wide piecesEaster Egg Hunt GuideColor clues, terrain sectors, team search plan and last-piece checksPuzzle Cluster MapBeach and four colored-area puzzle rangesTools & ItemsWalkie-talkies, binoculars, bags and loadoutsBackpack & Hip BagHow wearable storage changes carrying capacityMap & Compass MethodOrient the handheld map and report a routeWalkie-Talkies on the MapWhat is known—and still unverified—about walkie pickup locations2, 3 & 4+ Player LoadoutsPractical equipment roles for each world sizeCollectibles & ProgressionFacilities, pieces, radio channels and completionAchievements & Hidden Unlocks12-item checklist, hidden-achievement reveals and PS5 differencesRadio ChannelsAll seven officially confirmed in-game stations